🏰 Sentinels: How to Play

How to play

Place castles so every numbered sentinel sees exactly the number of spaces on its clue.

A sentinel sees its own cell and every non-castle cell in the four orthogonal directions. A castle blocks that direction and is not counted.

Castles cannot share an edge, but they may touch diagonally.

All non-castle cells, including sentinel cells, must form one orthogonally connected area.

Mark a cell as open space when it cannot be a castle. A clue turns green when its confirmed open sightlines reach its target and red when the target can no longer be met.

Solving tips

Start with the tightest clues

A low clue needs nearby castles to stop the sentinel’s view; a high clue needs long open sightlines. Begin where there are few possible ways to reach the number.

Example: A corner sentinel that needs 3 already sees itself plus two edge directions. Work out exactly where each direction must stop before considering a more open clue.

Use a castle to cut both ways

A castle can stop sightlines for every sentinel in its row and column. Check all of those clues before placing one.

Example: If a proposed castle shortens one sentinel to its target but makes a second sentinel in the same column see too few spaces, that castle cannot go there.

Confirm open sightlines

Open-space marks show the portion of a sentinel’s view that is certain. A green clue has enough confirmed open cells; red means the current castles have made its target impossible.

Example: When a clue turns green after marking a run of open cells, any remaining unknown cells on that sightline still need to be resolved without reducing that confirmed count.

Keep castles apart

Castles may touch diagonally, but never share an edge. A placed castle rules out its four orthogonal neighbors.

Example: After placing a 🏰, mark the cell above, below, left, and right as open space when they are editable.

Protect open-space connectivity

All non-castle cells must form one connected area. Do not use castles to divide the board into separate islands.

Example: Before confirming a castle, check that every open area can still reach the rest of the board by moving up, down, left, or right.

Cross-check intersecting clues

A cell lies on one row and one column, so its state often affects several sentinels at once. Use one clue’s forced castle or open space to narrow the others.

Example: A castle forced by a horizontal clue may end a vertical sightline too, immediately deciding which cells beyond it must stay open.

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